Published on September 26, 2008 By The Watcher In Twilight of the Arnor

Ok i guess i will get the ball rolling

 

1 bug and 1 annoyance so far >

 

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(image removed as issue rectified)

 

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Thanks for the update

 


Comments (Page 5)
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on Oct 04, 2008

I have a crash everytime when I try to play a game ).

 

I get the main menu, select new game, go through the setup and after hitting next to begin I crash.

Running windows Vista ultimate, Nvidia gfx, sb card, on AMD Duel Core cpu.

on Oct 04, 2008

@hellificare: can you post your debug.err?  it'll be easier for the Devs to see what happened in your case.  You are attempting to use the Beta though right?  Otherwise, post the problem elsewhere.  All this being said, since it IS a Beta, there is no guarantee that it will work, it may just end up being imcompatible at the moment.

on Oct 04, 2008

I confess I hadn't thought of it as a possibility, but it's been several games like this and the tech's not an option on my tech window - But Terakris has yet to *see* 13 billion people this game, (about 2 years in on this game) - the morale hits <40% too fast.

Before reinstalling I decided to try "One More Game" just to see if I *could* get a viable empire running despite the load stone economy and I did I research up to the 10% population boost technology for the advantage that gave me - that's what the disease cure springs off of IIRC - I presume that's true in the Altarian tech tree as well? Could a game *start* with that disease in play? My stat's screen shows percentages for everything, I presume it would show them zeroed out? (Had it once, researched ASAP, don't recall much about it)

I actually *am* making a go of it - mostly by making ultralarge colony ships and making sure that any planet at 8billion is shifting population to smaller planets over time, though I'm running from 7-10 among the empires in the stats range.

The *really* sucky thing is, for the first time, I was forced to either take the evil option or bankrupt my empire, and when I researched ethics it had shifted me to a point where I could only choose neutral or evil (Which I don't get - it was once out of 12-15 decisions, mostly good aligned, and the evil option wasn't even that good. Selling food at a profit and not going bankrupt = Evil?) - 10,000 cost to pick good. So I'm not even going to get to see the Altarian Techs I wanted to try.

RAH - 'Starship Troopers' - "Shucks and other comments."

Now that I'm resigned to the fact that it *is* my system and not an actual game bug, I confess I wouldn't want to play like this often, but it's not entirely un fun - J'nan will go down in Psilon History. Of course, unless I can get my tech up (I'm not *used* to being behind the tech curve dammit!), it's because I'm going to die a horrid death living in squalor and reviled by my people for the next ten generations, but it's *history* dammit - {G}. If I lose here and a reinstall doesn't fix it, I'll start whimpering and whining then.

Jonnan

on Oct 06, 2008

I have a wierd issue where whenever the Dread Lords appear, the game crashes. Always and without exception. I can make new games, play for any length of time, resume autosave prior to Dread Lords, etc, and without fail it will crash.

on Oct 06, 2008

Einlanzerous
I have a wierd issue where whenever the Dread Lords appear, the game crashes. Always and without exception. I can make new games, play for any length of time, resume autosave prior to Dread Lords, etc, and without fail it will crash.

That's something you want to get the debugg.err for, a Smart Exception log and a zipped save game to send in.  I think I've seen some other people having issues with the DL showing up...even prior to this beta.

on Oct 06, 2008

Just FYI - I ran my "Just to see if I could survive it" game into the ground - learned a lot about how to run *very* efficiently, and it *can* be done - unless while fighting for survival the United planet kills your economic advantage by forcing you back to Imperial Government, the Krynn get the Extreme worlds techs while your still pulling recovering from that, and then the Krynn get the UP Headquarters contract - literally, everyone else needed to vote for the Terrans (Or someone else, but the Terrans were in a distant second place) for the Krynn to not get the HQ at that point. Amazingly enough, every AI figured this out, except the Drengin, who backed the Krynn, who proceeded to start flipping planets like it was going out of style while I whimpered, going "Oh, so THAT's how that feels from the other side. Man, that's kinda dickish to do to somebody, when it's not me doing it that is." - {G}

After my dying poorly and being reviled for the next ten Generations of baby scientific Psilons being raise in a theocracy, I uninstalled all three programs and reinstalled from Impulse, and Poof - Economy is back to the sane economy I am used to -  {G}.

Of course, I'm dying this game because I'm stuck betwixt the Yor and the Terrans in a corner with nothing nearby, but that *still* a lot more fun than a starvation economy, not matter *how* much I learned from it - {G}.

Jonnan

on Oct 06, 2008

Ok so I was hapily playing my game. It was sometime before the year 2234. I built a custom ship with a medium scale hull and basic weapons and defence. Saved it as a ship and a template. A few turns later, my medium ship capacity went from 52 to 48, and my new ship disapeared off the ship build list, while the template stayed intact. To add insult to injury, my total logistics points went from 10 to 0, and my fleets disapeared off the map.

So I guess I'll revert to the previous version of the working game and try playing that from the start again.


 

on Oct 06, 2008

nope not all Buddhi83; but you DID get hit with the Plague.  Research the cure and all will be right in the galaxy.  Even better the AI got affected by te same disease. Sieze the oppurtunity my friend

on Oct 07, 2008

I am deep in a TA 1.99rc game.  A colony arrives, I land and get ready to apply my planetery build govenor. Suddenly, before I can do that, the game "moves on" and gives me other news reports, survey results, etc. It seems like the game is not put on "hold" while you are in the planet details screen. This is very annoying. You then have to remember where u were and go back to that planet and try to apply a govenor from the planet detail again.

Anyone else having that issue?

on Oct 07, 2008

@CanOpener: this is an issue that's been plaguing us for awhile, its not unique to 1.99rc.  I always wait until my Turn button turns green before I go into the Planet Details screen and whatnot, just to insure that the game doesn't keep moving onto the next action (the reason this happens is because your ships/events/builds occur inbetween turns but you get the updates during your turn. )

on Oct 07, 2008

Well I have nearly done my 1st game and so far ....

I like the changes with the spys, I use to not bother with them now I am giving them a try.

I like how the station are done now with the constructors. Eliminated a hole lot of clicking.

problem when I click the turn button and one of my troops invande a planet and wins the game seems to just sits there and not continue.

problem when I click the turn button and ships move to a point the game seems to pause there untill I tell the ship to do something like gard. Then the game cont.

I got the memory error again. I wish that would go away, but I don't think it is the games fault. I get it with other games as well. 

sorry about the spelling. cheers.

on Oct 07, 2008

problem when I click the turn button and ships move to a point the game seems to pause there untill I tell the ship to do something like gard. Then the game cont.

There is an option about ships w/ movement points remaining...I'm not home right now to dig it up, but I think when I reinstalled TA via Impulse for the beta I actually left it unchecked since I hadn't seen it happen yet in these few games.

on Oct 07, 2008

Okay I haven't seen this listed older bugs that have come back up.

I can talk to all the civs right away even though I haven't met any of them,  Minor races show correctly only when I meet them.

races don't seem to be in a hurry to go after the assension crystals?  I played on a tiny map and collected all 5 assension crystals accross the map before they even begain looking at them.

Random event feature seems to be directly linked to extreme planet feature.  When I select a lot of extreme planets and many random events I seem to get random events every few years.  When I select few extreme planets random events seem to be a lot more spread out.

 

on Oct 07, 2008

@Seilore: Check to make sure that you have Relations set to Unknown in the Select Opponents Screen.  Sometimes (though rarely), the game will randomly set relations; especially if you ever use Ctrl-N

 

I've had races go for Ascenion every game so far.  Remember there is a big diplo hit, and the AI takes that seriously to.  The AI goes for what it thinks will give it a win, whatever that may be.

 

I'll have to pay more attention to the event/extreme planet; i had it on "Occasional" in my latest game, and I only had about 5 'event's within a 8 year game, which seems remarkably low. Coincidentally, the extreme planets was on 'Rare'

on Oct 08, 2008

Odd Bug/Cheat - probably worked before 1.99, but I wasn't aware of it - I had a planet outside the range of my 'large' colony ships, but had one near the edge of it's range, upgraded to the default model, and to my surprise it worked.

The system will happily let you 'upgrade' a colony ship with 'X' number of colony pods on it to a smaller faster colony ship that should have less people on it - but plants the original number of colonists on the upgraded ship/colony.

The ideal fix would be that you can only upgrade to a colony ship with space sufficient for the passengers. Alternatively, you could tell them to hold their breath ("Drengin Colonization Lines - if you survive the trip, you'll damn well survive the destination!") and dump them into space, but as it stands it's a it's a sadly viable cheat, and I'll bet dollars to donuts it works with troop transports too.

Also - I had never actually looked at the Ship design cheat until I got into a war this last game - I can generally avoid combat unil late game but we had one of those "Everybody declares war in one turn" deals, I'm pretty sure Germany invaded France back on Earth, just on general principles - and after figuring out how much better the default designes were doing than my own and looking at it - it really is a rather atrocious bug that needs corrected.

Jonnan

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